Cheats
Aurora includes built-in cheats for native RPG Maker games (XP, VX, and VX Ace). Cheats are off by default and per-game — turning one on for a game never affects any other game, and native games have no global cheats switch. (MV/MZ games are the exception: they have their own separate Cheat Mode and Debug Mode settings, each with a global engine default that per-game settings can override.)
Where to Find Them
Section titled “Where to Find Them”- Game Settings → Cheats — open a game’s settings from its detail page. Toggles here are saved with the game.
- In-game overlay — open the in-game overlay, then tap the wand button to open the Cheats window. It has the same toggles plus one-shot money and item commands, and most changes apply instantly without restarting.
Available Cheats
Section titled “Available Cheats”| Cheat | Works In | Applies |
|---|---|---|
| Walk Through Walls | All native (RGSS) games | Instantly |
| Debug / Cheat Mode | All native (RGSS) games | Next launch |
| Disable Wild Encounters | PE only | Instantly |
| 100% Catch Rate | PE only | Instantly |
| Money (one-shot) | All native (RGSS) games | Instantly |
| Give Item (one-shot) | PE only | Instantly |
The PE-only options only appear for games Aurora detects as PE games.
Walk Through Walls
Section titled “Walk Through Walls”Lets you walk over normally impassable tiles. You can’t walk off the edge of the map.
Debug / Cheat Mode
Section titled “Debug / Cheat Mode”Runs the game in its debug/playtest mode. In PE this unlocks the built-in debug menu, with tools like item and Pokémon editors, warping, and much more.
Disable Wild Encounters
Section titled “Disable Wild Encounters”Turns off random wild Pokémon encounters while you walk. (PE only.)
100% Catch Rate
Section titled “100% Catch Rate”Every throw catches. (PE only.)
On very old PE games (before v18), the game lacks the hook this cheat needs — the toggle will simply have no effect there, without any error.
Money and Items (Overlay One-Shots)
Section titled “Money and Items (Overlay One-Shots)”From the in-game Cheats window you can also:
- Money — add 1,000 / 10,000 / 100,000 of the game’s currency with one tap. Works in PE and regular RPG Maker games alike.
- Give Item — type an item’s internal ID (e.g.
POTION), pick a quantity (1–99), and tap Give. (PE only.) Item IDs are the uppercase internal names PE uses, likePOTION,RARECANDY, orMASTERBALL.
RPG Maker MV / MZ
Section titled “RPG Maker MV / MZ”MV and MZ games have two separate settings, both under Settings → Engines → RPG Maker MV/MZ → Cheats and both overridable per game from that game’s own settings.
Cheat Mode
Section titled “Cheat Mode”Adds a wand button to the in-game overlay that opens a native cheat menu. It does not change how the game itself behaves — it just gives you the menu. Four tabs:
- Party — god mode per character, level, EXP, and recover all.
- Items — gold, plus searchable items, weapons, and armor with +1 / +10 buttons.
- World — walk through walls, move speed, and teleport to any map at any X/Y.
- Data — browse and edit switches and variables.
Changes apply instantly.
Debug Mode
Section titled “Debug Mode”Runs the game in RPG Maker’s playtest mode: F9 opens the engine’s own debug menu, and holding Ctrl walks you through walls. Applies at next launch.
Good to Know
Section titled “Good to Know”- Cheats change your save data permanently. Money and items you give yourself are written into the game’s save file — there is no undo.
- Cheats are built to be safe: if a particular game doesn’t support a cheat, it quietly does nothing rather than breaking the game.
- RPG Maker MV/MZ games have their own Cheat Mode and Debug Mode settings, plus a full native cheat menu — see the RPG Maker MV / MZ section above.