Save Editor
The Save Editor lets you change values inside a save file — money, variables, switches, items, names — without launching the game. It works entirely inside Aurora, for both classic RGSS games and MV/MZ web games.
Opening a Save
Section titled “Opening a Save”In the Save Manager, tap any supported save file (or long-press it and choose Edit Save). Aurora reads the file and shows its contents as a browsable tree.
Supported Formats
Section titled “Supported Formats”- RPG Maker XP —
.rxdata - RPG Maker VX —
.rvdata - RPG Maker VX Ace —
.rvdata2 - RPG Maker MV —
.rpgsave - RPG Maker MZ —
.rmmzsave
Files with other extensions don’t open in the editor, but you can still back them up, share, or delete them in the Save Manager.
Browsing & Search
Section titled “Browsing & Search”The Browse tab shows the save as a tree: tap a container row (arrays, hashes, game objects) to step inside, and use the path bar at the bottom to jump back or return to Root. Each row shows its name, type, and current value.
The search field finds entries anywhere in the save — key names and text values by partial match, numbers by exact value. Results show the full path to each match, so a search for money or switches takes you straight to the right spot.
Editing Values
Section titled “Editing Values”Rows with a pencil icon are editable. Tap one to open a typed editor:
- Numbers — whole or decimal, checked as you type
- Text — free-form strings
- Booleans — a simple true/false switch
Apply stays disabled until the value is valid for its type, so you can’t write something the game can’t read.
What’s Read-Only
Section titled “What’s Read-Only”Some rows show a lock or gray value instead of a pencil. Structural parts of the save — symbols, hash keys, and binary data blobs (a game’s custom packed data) — are shown for navigation but can’t be edited, because changing them could corrupt the file rather than just alter a value. Everything read-only passes through untouched when you save.
The Changes Tab
Section titled “The Changes Tab”Every edit is tracked in the Changes tab (the badge shows the count) with its old and new value side by side. From there you can:
- Revert a single change back to its original value
- Revert All to undo everything since the file was opened
Changing a value back to its original by hand also clears it from the list. Nothing touches the file on disk until you tap Save — an orange dot next to the filename reminds you when edits are pending.
Saving & Automatic Backups
Section titled “Saving & Automatic Backups”Tapping Save first takes an automatic backup of the entire save folder (marked pre-edit), then validates the edited file and writes it. The backup is taken once per editing session, before the first write, and shows up alongside your other backups — restore it any time with Restore from Backup in the Save Manager.
Related Pages
Section titled “Related Pages”- Save Manager — Storage location, import/export, and backups
- Cheats — In-game cheats that don’t require editing saves
- Supported Engines — Which engines Aurora runs